New game, New trailer

I have published the first trailer for my new game Ministry of Pandemic. Here is the about of the game and trailer links,

Ministry of Pandemic is a strategy, simulation game that challenges social and economic balance during the pandemic. Build your strategy to survive while keeping all aspects of society stable. Suppress plague via developing a vaccine, isolating population, or any real-world solution. You will also be challenged by fake news, greedy corporations, and civil unrest. Good luck !!!

You can add visit, Steam Page or DevBlog

Non-Newtonian and Viscoelastic Fluids

1.Non Newtonian Fluids  viscosity does not depend on on the stress state and velocity of the flow. On the other hand the viscosity of non-Newtonian fluids is dependent on shear rate or shear rate history. In Shear thickening non-Newtonian fluid, apparent viscosity increases with increased stress. Such as, Application in Houdini,  In example below, increased pressure make fluid […]

Houdini Bullet Solver 1

1 Bullet Altering Attributes In fallowing example deforming and in-active bullet object is transformed non-deforming active object. It is done by transferring second objects attributes (box) to bullet object in sopsolver inside dop. 3)object merge, merges animated box with attributes of active=1 deforming=0 4)attribute transfer for point attributes of active and deforming   2 Bullet Constraint […]

Houdini Solvers Mutual Interaction

1A. Cloth – Pyro Interaction  On default, pyro interacts withj cloth(if pyro solver connected first to merge node). However in this method,  pyro  do not colide but just affect as field force(left example) . In order to have proper colision, cloth obj should be imported with sop solver as colision source. (right example) importing velocity and density from […]