I had so much fun working on this amazing piece! Was responsible on sandstorms.
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New game, New trailer
I have published the first trailer for my new game Ministry of Pandemic. Here is the about of the game and trailer links,
Ministry of Pandemic is a strategy, simulation game that challenges social and economic balance during the pandemic. Build your strategy to survive while keeping all aspects of society stable. Suppress plague via developing a vaccine, isolating population, or any real-world solution. You will also be challenged by fake news, greedy corporations, and civil unrest. Good luck !!!
You can add visit, Steam Page or DevBlog
venom vfx breakdown
I am so glad that two of my fx shots are on venom vfx breakdown ! This one by itself took 3 months of work at Dneg, it seems totally worth it:) 21″ & 45″ goo fist and venom separation.
full article>
http://www.animationboss.net/venom-vfx/
pixelArt/petitPoint
litle bit pixelArt little bit petitPoint
ck_featherCreate
venom release
just one week to release!
snow in london
snow in london , character stopmotion test
Non-Newtonian and Viscoelastic Fluids
1.Non Newtonian Fluids viscosity does not depend on on the stress state and velocity of the flow. On the other hand the viscosity of non-Newtonian fluids is dependent on shear rate or shear rate history. In Shear thickening non-Newtonian fluid, apparent viscosity increases with increased stress. Such as, Application in Houdini, In example below, increased pressure make fluid […]
Houdini Bullet Solver 1
1 Bullet Altering Attributes In fallowing example deforming and in-active bullet object is transformed non-deforming active object. It is done by transferring second objects attributes (box) to bullet object in sopsolver inside dop. 3)object merge, merges animated box with attributes of active=1 deforming=0 4)attribute transfer for point attributes of active and deforming 2 Bullet Constraint […]
Houdini Solvers Mutual Interaction
1A. Cloth – Pyro Interaction On default, pyro interacts withj cloth(if pyro solver connected first to merge node). However in this method, pyro do not colide but just affect as field force(left example) . In order to have proper colision, cloth obj should be imported with sop solver as colision source. (right example) importing velocity and density from […]