New dune trailer Released! I am proud to be part of the team and our work! I have worked on sandstorm and water elements development.
1.Non Newtonian Fluids viscosity does not depend on on the stress state and velocity of the flow. On the other hand the viscosity of non-Newtonian fluids is dependent on shear rate or shear rate history. In Shear thickening non-Newtonian fluid, apparent viscosity increases with increased stress. Such as, Application in Houdini, In example below, increased pressure make fluid […]
1 Bullet Altering Attributes In fallowing example deforming and in-active bullet object is transformed non-deforming active object. It is done by transferring second objects attributes (box) to bullet object in sopsolver inside dop. 3)object merge, merges animated box with attributes of active=1 deforming=0 4)attribute transfer for point attributes of active and deforming 2 Bullet Constraint […]
1A. Cloth – Pyro Interaction On default, pyro interacts withj cloth(if pyro solver connected first to merge node). However in this method, pyro do not colide but just affect as field force(left example) . In order to have proper colision, cloth obj should be imported with sop solver as colision source. (right example) importing velocity and density from […]
In fallowing example gas analyses micro solver is used in order to calculate curl and curvature fields for more detailed fluid shape. importing points to sim. particles advected by velocity. normal curl and curvature fields are matched with reference “vel” field. gasParticletoField, particle normals transfered to field with “normal” name. gasAnalysis: curl analyses has been […]
Micro Solvers are building blocks in Houdini simulation. Mostly they are doing one task in a clean way. SideFx’ fluid solvers from scratch tutorial and Pater Claes’ master theses about custom fields helps a lot for learning however there are tons of them and started to a bit confusing. Hence I make little list of these nodes with some examples attasched. It is […]
Guardians of the Galaxy Vol. 2 , My work from 0.43 to 0.47. Debris and dust simulation .
Braun Advert. Project has been done at CherryCherry Vfx. I was Responsible on smoke and debris sim 1’08” & container Belt Sim 0’54”
movie project I worked on Ship riging, sails dynamics and ocean FX. Shots , 0.00-0.03 and 0.18-0.20. Project has been done at CherryCherry Vfx.
Benylin Advert 2014, I was responsible on Bear Rigging and Muscle Based Dynamics. Project has been done at CherryCherry Vfx.