just one week to release! and here is the shot I did fx :)
Guardians of the Galaxy Vol. 2 , My work from 0.43 to 0.47. Debris and dust simulation .
Oasis Commercial Project. Project has been done on Mecanique General , I was responisble On Character Rigging
Braun Advert. Project has been done at CherryCherry Vfx. I was Responsible on smoke and debris sim 1’08” & container Belt Sim 0’54”
movie project I worked on Ship riging, sails dynamics and ocean FX. Shots , 0.00-0.03 and 0.18-0.20. Project has been done at CherryCherry Vfx.
Benylin Advert 2014, I was responsible on Bear Rigging and Muscle Based Dynamics. Project has been done at CherryCherry Vfx.
“In reverse: Playgrounds should never be battlegrounds. Change the story.” The project i have done in Cherry Cherry. I was responsible on explosions and debris simulation on 0.50-0.54 and 1.04-1.11.
public service ad. for ministry-of-health-of-saudi-arabia. Project has been done in CheryChery from February to April 2013. I worked on design of the machines, base modeling,rigging and animation.
Prensesin Uykusu” Break Down Video. It was exiting and tiring 5 months. We have created 10 minutes cg shots with nice team of 15 people. First two months of the movie I rigged nearly forty characters. Most Of the characters were basic biPeds that I could manage to finalize rigging with full coded pipeline. (Used Rigator 1.5) . Than worked on tentacle dynamics and Fluid simulation.
Octopus sequence from Movie”Prensesin Uykusu”. I made character Rigging and Tentacle Dynamics. Rıg consist of manual , dynamic and semi dynamic controls. If i got the time want to post rigging demo here.
Masal Kuşu Sahnesi sequence from Movie”Prensesin Uykusu”.Ijust made base rigging for this character not feather system .
Death-Sequence from Movie”Prensesin Uykusu”. The hardest one for me, but I’m pretty happy with the result . For these shots I made the rigging, tentacle Dynamics cloth and fluid simulation.
We have joined to last CG _ Chalange “B-Movie” I had worked as character TD also made FX . (click to watch final trailer)
These characters are the most fun characters i have ever worked with. It was super fun project with super team. Also I found opportunity to make some animation.
İstanbul Monsters, main character Rigs. Rigs are based on sculp deformers and latices. Dynamics are based on hair,Particle and Ncloth Dynamics.