Sand storms, (Dune/Dneg, NA)
- Particle-based procedure system for, solving sandstorms’ motion:
- Volume generation by noise.
- Particle-based solver, creates and align forces to the sandstorm surface, then updated both surface and topological forces affecting point positions during the shot
- Internal volume is deformed by points, Inner movement of the sandstorm is harmonized with the evolution of the outer shell.
- Secondary simulation layers to give the storm more breakup and motion variations.
- Falling elements
- Sandstorm ground interaction
- Dynamic trails
Space ship getting out of water (Dune/Dneg, NA)
Robots getting out of water, sourced water & forces (Pacific Rim2/Dneg, Fx showReel)
- Primary Elements
- Distributed tank sim
- Procedural wave and disturbance generator on interaction.
- Secondary Elements
- Procedural water sourcing mask & emission decay.
- Fountain and sheeting water elements
- Drag based water dispersing into secondary elements
- Secondary white water and mist elements
- Wetmap generation
- Improved setups for wetmap generation.
- Areas exposed to water are emitted particles, and simulated on flatten Uv space.
- Particles converted to surface and rendered on Uv space , Used as wetmap textures.
Robot ground interactions, road destruction, building destruction. (Pacific Rim / Dneg, Fx showReel)
Anti gravity explosion, Road destruction (Infinite/Dneg :NA)(Guardians of Galaxy Vol2/Trixter, Fx showReel)
Vehicle RBD rigging and destruction (BCL:NA)
- Primary RBD elements
- Secondary particle and dust elements (support and trail).
- Secondary debris instance elements.
- Particle grains for accumulated sand.
- Procedural road cracking & collapse animation.
FEM based flesh and skin setup (Jurasic park, Ride project/ Framestore)
Bear Rigging (Breakdown Reel, Benylin commercial)
- Muscle Sim
- Tension solve Chop net Solves tension on muscle drivers
- Muscle fem FEM Tension dependent dynamics for fem sim
- Flesh Sim
- Flesh fem FEM Flesh fem sim by (animation-muscle-skeleton)
- Skin Sim
- Surf. jiggle CHOP Superficial jiggle effect on skin.
- Surf. comtract Sop solver Superficial muscle twitches on skin
- Bone slide Proc Bone slide under Fem sim output
- Skin slide Proc Skin slide on top of fem sim output or
- Wrinkle Cloth Cloth sim with high target strength
Venom separation Fx (Fx reel/Dneg, Venom)
Carnage transformation fx (Carnage/Dneg, NA)
- Create connections between surface,
- interconnected web structure
- vein structure and growth on contact area
- Grain sim
- wetmap generation on contact
- procedural liquid flow
- L system based moss generation and scattering
- Flower and fern generation & growth tool
- Rock generation tool
- Procedural plant dynamics.
- Ivy generator. Growth around tree or another ivy.
Houdini Research and Development
- Houdini Micro Solvers 1&2 (link to article1>>) (link to article2>>)
- Houdini Solvers Mutual Interaction (link to article>>)
- Non-newtonian-and-viscoelastic-fluids (link to article>>)
Toon Character Rigging
Mechanical Design and Rigging
Maya Auto Rigging Tools
- Wing and feather creating and rigging tool, Mel script. (tool page) / (Breakdown Reel 2′:36)
- Auto-character rigging tool / (Breakdown Reel 4:25)
- Facial Rigging , Corrective pose deformer tool. (tool page) / (Breakdown Reel 2′:36)
Unity Game development Projects
- Ministry of pandemic , pandemic simulator(game page>>)
- Octo, platform game (game page>>)
- Evolution Box( game page>>)
Independent short movie projects, (shortMovies Home page >>)