Fx Reel 2024
Character Reel 2016
RESUME
Ceyhan Kapusuz Resume Download
Sand & Dust
Sand storms (Dune & Dune Part Two )
- Procedural volume generation
- Sand storm Solver:
- Particle-based solver, creates and align forces to the sandstorm surface, then updated both surface and topological forces affecting point positions during the shot
- Internal volume is deformed by points, Inner movement of the sandstorm is harmonised with the evolution of the outer shell.
- Secondary simulation layers to give the storm more breakup and motion variations.
- Falling elements
- Sandstorm ground interaction
- Dynamic trails
- Interactive layer for sandstorm-worm & sandstorm-environment interactions
Water & Mist
Water & Mist Sim (Dune & PacificRim)
- Primary Elements
- Distributed tank sim
- Procedural wave and disturbance generator on interaction.
- Secondary Elements
- Procedural water sourcing mask & emission decay.
- Fountain and sheeting water elements
- Drag based water dispersing into secondary elements
- Secondary white water and mist elements
- Wetmap generation
- Improved setups for wetmap generation.
- Areas exposed to water are emitted particles, and simulated on flatten Uv space.
- Particles converted to surface and rendered on Uv space , Used as wet map textures.
Procedural Animatiom
Building procedural animation & transformation
- Building procedural animation & transformation
- Rooftop transformation
- Buildings assembly
Transformation
Venom & Carnage seperation & transformation Fx
- Procedural transformation fx
- interconnected web structure
- vein structure and growth on contact area
- grain sim
- cloth sim
- procedural liquid flow
- flip sim
- wetmap generation on contact
Destruction
- Anti gravity explosion, Road destruction (Infinite 2021)
- road destruction, primary RBD sim
- Secondary debris dust and grain sim
- Explosion & fire sim
- Helicopter Destruction (Fighter 2024)
- Metal deformation and tearing
- primary RBD sim
- Secondary ground interaction , dust and debris sim
- Explosision & fire sim
- Ground collision & Vehicle destruction (Pacific Rim)
- Robot ground interactions
- Vehicle destruction
- Metal deformation and tearing
- Primary RBD sim
- Secondary ground interaction , dust and debris sim
Auto Rigging Tools
Game Development
Independent Game Development Projects
- Primitive Odyssey (game page>>)
- Ministry of pandemic , pandemic simulator(game page>>)
- Octo, platform game (game page>>)
- Evolution Box( game page>>)
FEM
FEM based flesh and skin setup (Jurasic park, Ride project/ Framestore)
Bear Rigging (Breakdown Reel, Benylin commercial)
- Muscle Sim
- Tension solve Chop net Solves tension on muscle drivers
- Muscle fem FEM Tension dependent dynamics for fem sim
- Flesh Sim
- Flesh fem FEM Flesh fem sim by (animation-muscle-skeleton)
- Skin Sim
- Surf. jiggle CHOP Superficial jiggle effect on skin.
- Surf. comtract Sop solver Superficial muscle twitches on skin
- Bone slide Proc Bone slide under Fem sim output
- Skin slide Proc Skin slide on top of fem sim output or
- Wrinkle Cloth Cloth sim with high target strength
Procedural Environment
- L system based moss generation and scattering
- Flower and fern generation & growth tool
- Rock generation tool
- Procedural plant dynamics.
- Ivy generator. Growth around tree or another ivy.
Cloth
Houdini Research and Development
- Houdini Micro Solvers 1&2 (link to article1>>) (link to article2>>)
- Houdini Solvers Mutual Interaction (link to article>>)
- Non-newtonian-and-viscoelastic-fluids (link to article>>)
Creature Rigging
Mechanical Design and Rigging
Short Movies
Independent short movie projects, (shortMovies Home page >>)
Character Design