Feather Creator

I did little coding on wing rigging automation. Seems like all birds have same pattern except number of feathers in primary and secondary row, So rig is flexible on wide range of wing types. However I see some differences which system can not create for now, For instance; On chickens secondery Coverts becomes two layers of […]

mel script for correctiveBlendShapes

In facial rigging, corrective blend shapes can become very tedious and time consuming process.  Sometimes it take more effort to arrange and connect blend shapes than actually sculpting them. So wrote a script for standardizing and making process easier. Limitations :In current script target geometry should not have any  outputs. Still working by disconnecting  outputs before creating or editing shapes need. Also being able to create corrective for more than two target […]

secondaryAnim script

Lately i had a project about growing plants in VR environment. With help of any “L system based software”  it is fairly easy task however platform was unity and unity can’t import changing vertex numbers. All animation had to be done joint or blendShape based. So update one of my old script, secondaryAnim Script basically takes first […]