“TM” was a short movie from 2012, that never been completed. I was waiting correct time for kickstart project again, However never had time and motivation again. So here are some concepts and 3d-wip of movie. The idea was creating plastiline world in 3d and snappy, stopmotion timing for animations. and previs:
Oasis Commercial Project. Project has been done on Mecanique General , I was responisble On Character Rigging
I did little coding on wing rigging automation. Seems like all birds have same pattern except number of feathers in primary and secondary row, So rig is flexible on wide range of wing types. However I see some differences which system can not create for now, For instance; On chickens secondery Coverts becomes two layers of […]
In facial rigging, corrective blend shapes can become very tedious and time consuming process. Sometimes it take more effort to arrange and connect blend shapes than actually sculpting them. So wrote a script for standardizing and making process easier. Limitations :In current script target geometry should not have any outputs. Still working by disconnecting outputs before creating or editing shapes need. Also being able to create corrective for more than two target […]
Lately i had a project about growing plants in VR environment. With help of any “L system based software” it is fairly easy task however platform was unity and unity can’t import changing vertex numbers. All animation had to be done joint or blendShape based. So update one of my old script, secondaryAnim Script basically takes first […]
movie project I worked on Ship riging, sails dynamics and ocean FX. Shots , 0.00-0.03 and 0.18-0.20. Project has been done at CherryCherry Vfx.
Benylin Advert 2014, I was responsible on Bear Rigging and Muscle Based Dynamics. Project has been done at CherryCherry Vfx.
Octopus rigging for featured Movie “Prensesin uykusu”. Dynamics are hair based.
The setUp has prepared for one canceled project. Facial Rigging mainly latice and wire deformer based.