algoTrade with raspberryPi

tradeRunner is trading platform I have been developing since the beginning of 2018. At the beginning the idea was preparing order-automation tool for a friend, then introduced one algorithm for finding repeated trade patterns. For testing and improving algorithm performance started to develop extra modules, which at the end turn to be full functional trading platform. […]

Non-Newtonian and Viscoelastic Fluids

1.Non Newtonian Fluids  viscosity does not depend on on the stress state and velocity of the flow. On the other hand the viscosity of non-Newtonian fluids is dependent on shear rate or shear rate history. In Shear thickening non-Newtonian fluid, apparent viscosity increases with increased stress. Such as, Application in Houdini,  In example below, increased pressure make fluid […]

Houdini Bullet Solver 1

1 Bullet Altering Attributes In fallowing example deforming and in-active bullet object is transformed non-deforming active object. It is done by transferring second objects attributes (box) to bullet object in sopsolver inside dop. 3)object merge, merges animated box with attributes of active=1 deforming=0 4)attribute transfer for point attributes of active and deforming   2 Bullet Constraint […]

Houdini Solvers Mutual Interaction

1A. Cloth – Pyro Interaction  On default, pyro interacts withj cloth(if pyro solver connected first to merge node). However in this method,  pyro  do not colide but just affect as field force(left example) . In order to have proper colision, cloth obj should be imported with sop solver as colision source. (right example) importing velocity and density from […]