ck_corrective 1.01 is released, Click image for development blog
Oasis Commercial Project. Project has been done on Mecanique General , I was responisble On Character Rigging
After couple of bird rigging projects i prepared wing & feather automation tool. It seems like most of the birds have same pattern of feather segments with variation on number of feathers in these segments. Intro ck_featherCreate_1.1: ck_featherCreate is maya rigging tool for wing and feather automation. How to install: copy scripts to > […]
In facial rigging, corrective blend shapes can become very tedious and time consuming process. Sometimes it take more effort to arrange and connect blend shapes than actually sculpting them. So wrote a script for standardizing and making process easier. Limitations :In current script target geometry should not have any outputs. Still working by disconnecting outputs before creating or editing shapes need. Also being able to create corrective for more than two target […]
Lately i had a project about growing plants in VR environment. With help of any “L system based software” it is fairly easy task however platform was unity and unity can’t import changing vertex numbers. All animation had to be done joint or blendShape based. So update one of my old script, secondaryAnim Script basically takes first […]
Octopus rigging for featured Movie “Prensesin uykusu”. Dynamics are hair based.
The setUp has prepared for one canceled project. Facial Rigging mainly latice and wire deformer based.
Rigator is highly customizable “Bi-ped rig creation script” which has been used in many projects at Anima/Istanbul. The concept of rig is based on Jason Schleifer’ animator friendly bipedal rig with some additions and some extractions; according to tight deadlined advertisement projects and animators requests. I have started to create this tool one year before […]
Because of the blend-shapes have overlapping, non-orthogonal effects i tried toachieve some flexible facial rig via wire deformation. System works like that: *For better control of weights i used geometries controlled by wire tool. *These geometries add to skinned geometry as influence objects. *Also wire curves are skinned with joints for decreasing controller numbers and […]
An other 1-2 days fast project, there was no time for real muscle system. Used some skin-blendShape deformed and jiggle applied influence geometries. 2010/anima