Noise & Domain Ctrl Vex

noiseControl Functionality: Script generates and controls various noise patterns applied to geometry in Houdini. It creates three distinct types of noise, blends or combines them, and outputs the result as the Cd attribute. Uses second inputs Cd or deformation attribute to deform noise space. Parameters: type (int): The type of noise to generate (0 forContinue reading “Noise & Domain Ctrl Vex”

Vex Snippets & Tools

Connect AdjacentconnectAdjacent The script connects points in a point cloud with polylines (primitives) based on the following rules: Points are connected if they are within a defined search radius (minSearchRadius-maxSearchRadius) Points are only connected if they belong to different classes Points are not connected if they are already neighbors If the targetPt attribute exists, connectionsContinue reading “Vex Snippets & Tools”