cookieMechanics gameplay

CookieMechanics is a mechanical platform/adventure game, which will be released in fall/2017. Gameplay demo is on vimeo;   Development Blog  //  Gameplay trailer   //  facebookPage  //  follow on twitter  Procedural Design: For now game has one map with seven different levels. For making game play more interesting I introduced procedural leve generation. According to requested difficulty degree, same […]

EvolutionBox 1.2.0

EvolutionBox 1.2.0 EvolutionBox is unity based simulation. I tried to take evolution as main mechanism for creating AI.  Here is first steps for creating agent interacting with environment, evolve accordingly. On next steps, I will work more on pattern recognition, and self learning.  Download Sim : Sim download is possible with the link below,  extract zip and […]

machine consciousness

     For a while i am trying to make basic arduino  robot, interacting with its environment .  Built some versions which are doing pretty well with it’s given purposes. taking data from environment and act accordingly . However decision making process of the robot is a bit frustrating. It is pretty linear , predictable and  all decisions was based on predefined rules.  Now the hardware of robot […]

melBot wars

my melBot robots, another old test from 2009. It is realtime RigidBody dynamics triggered by some Expressions. We got two bots whose aim is push the other one out of arena with simple artificial intelligence. Aim is jut educational and having fun! original idea, tuttorials and examples: