Non-Newtonian and Viscoelastic Fluids

1.Non Newtonian Fluids  viscosity does not depend on on the stress state and velocity of the flow. On the other hand the viscosity of non-Newtonian fluids is dependent on shear rate or shear rate history. In Shear thickening non-Newtonian fluid, apparent viscosity increases with increased stress. Such as, Application in Houdini,  In example below, increased pressure make fluid […]

Houdini Bullet Solver 1

1 Bullet Altering Attributes In fallowing example deforming and in-active bullet object is transformed non-deforming active object. It is done by transferring second objects attributes (box) to bullet object in sopsolver inside dop. 3)object merge, merges animated box with attributes of active=1 deforming=0 4)attribute transfer for point attributes of active and deforming   2 Bullet Constraint […]

Houdini Solvers Mutual Interaction

1A. Cloth – Pyro Interaction  On default, pyro interacts withj cloth(if pyro solver connected first to merge node). However in this method,  pyro  do not colide but just affect as field force(left example) . In order to have proper colision, cloth obj should be imported with sop solver as colision source. (right example) importing velocity and density from […]

Houdini Micro Solvers 2

In fallowing example gas analyses micro solver is used in order to calculate curl and curvature fields for more detailed fluid shape. importing points to sim. particles advected by velocity. normal curl and curvature fields are matched with reference “vel” field. gasParticletoField, particle normals transfered to field with “normal” name. gasAnalysis:  curl analyses has been […]

Houdini Micro Solvers 1

Micro Solvers are building blocks in Houdini simulation. Mostly they are doing one task in a clean way. SideFx’ fluid solvers from scratch tutorial and  Pater  Claes’ master theses about custom fields helps a lot for learning however there are tons of them and started to a bit confusing. Hence I make little list of these nodes with some examples attasched. It is […]

cookieMechanics gameplay

CookieMechanics is a mechanical platform/adventure game, which will be released in fall/2017. Gameplay demo is on vimeo;   Development Blog  //  Gameplay trailer   //  facebookPage  //  follow on twitter  Procedural Design: For now game has one map with seven different levels. For making game play more interesting I introduced procedural leve generation. According to requested difficulty degree, same […]

EvolutionBox 1.2.0

EvolutionBox 1.2.0 EvolutionBox is unity based simulation. I tried to take evolution as main mechanism for creating AI.  Here is first steps for creating agent interacting with environment, evolve accordingly. On next steps, I will work more on pattern recognition, and self learning.  Download Sim : Sim download is possible with the link below,  extract zip and […]

Feather Creator

  After couple of bird rigging projects i prepared wing & feather automation tool. It seems like most of the birds have same pattern of feather segments with variation on number of feathers in these segments. Intro ck_featherCreate_1.1: ck_featherCreate is maya rigging tool for wing and feather automation. How to  install: copy scripts to    > […]

machine consciousness

     For a while i am trying to make basic arduino  robot, interacting with its environment .  Built some versions which are doing pretty well with it’s given purposes. taking data from environment and act accordingly . However decision making process of the robot is a bit frustrating. It is pretty linear , predictable and  all decisions was based on predefined rules.  Now the hardware of robot […]