algoTrade with raspberryPi

tradeRunner is trading platform I have been developing since the beginning of the year. At the beginning the idea was preparing order-automation tool for a friend, then introduced one algorithm for finding repeated trade patterns. For testing and improving algorithm performance started to develop extra modules, which at the end turn to be full functionalContinue reading “algoTrade with raspberryPi”

EvolutionBox 1.2.0

EvolutionBox Overview EvolutionBox is a Unity-based simulation where I explore evolution as the key mechanism for learning. The first steps focus on creating agents that interact with their environment and evolve over time. In future updates, I’ll dive deeper into pattern recognition and self-learning. How It Works The simulation mimics three core principles of evolution:Continue reading “EvolutionBox 1.2.0”

Feather Creator

  After couple of bird rigging projects i prepared wing & feather automation tool. It seems like most of the birds have same pattern of feather segments with variation on number of feathers in these segments. Intro ck_featherCreate_1.1: ck_featherCreate is maya rigging tool for wing and feather automation. How to  install: copy scripts to    >Continue reading “Feather Creator”

machine consciousness

     For a while i am trying to make basic arduino  robot, interacting with its environment .  Built some versions which are doing pretty well with it’s given purposes. taking data from environment and act accordingly . However decision making process of the robot is a bit frustrating. It is pretty linear , predictable and  all decisions was based on predefined rules.  Now the hardware of robotContinue reading “machine consciousness”

mel script for correctiveBlendShapes

In facial rigging, corrective blend shapes can become very tedious and time consuming process.  Sometimes it take more effort to arrange and connect blend shapes than actually sculpting them. So wrote a script for standardizing and making process easier. Limitations :In current script target geometry should not have any  outputs. Still working by disconnecting  outputs before creating or editing shapes need. Also being able to create corrective for more than two targetContinue reading “mel script for correctiveBlendShapes”

secondaryAnim script

Lately i had a project about growing plants in VR environment. With help of any “L system based software”  it is fairly easy task however platform was unity and unity can’t import changing vertex numbers. All animation had to be done joint or blendShape based. So update one of my old script, secondaryAnim Script basically takes firstContinue reading “secondaryAnim script”