Biped Auto Rigger Maya

Automated Biped Rigging ToolBuilt between 2008 and 2012, this biped rigging tool was my go-to solution for fast-paced commercial projects, helping rig around 200 characters along the way. It focused on simplicity and animator-friendly controls, making it easier to get characters production-ready without slowing down the workflow. I’ve been planning to make the tool publicContinue reading “Biped Auto Rigger Maya”

Feather Creator

  After couple of bird rigging projects i prepared wing & feather automation tool. It seems like most of the birds have same pattern of feather segments with variation on number of feathers in these segments. Intro ck_featherCreate_1.1: ck_featherCreate is maya rigging tool for wing and feather automation. How to  install: copy scripts to    >Continue reading “Feather Creator”

mel script for correctiveBlendShapes

In facial rigging, corrective blend shapes can become very tedious and time consuming process.  Sometimes it take more effort to arrange and connect blend shapes than actually sculpting them. So wrote a script for standardizing and making process easier. Limitations :In current script target geometry should not have any  outputs. Still working by disconnecting  outputs before creating or editing shapes need. Also being able to create corrective for more than two targetContinue reading “mel script for correctiveBlendShapes”

secondaryAnim script

Lately i had a project about growing plants in VR environment. With help of any “L system based software”  it is fairly easy task however platform was unity and unity can’t import changing vertex numbers. All animation had to be done joint or blendShape based. So update one of my old script, secondaryAnim Script basically takes firstContinue reading “secondaryAnim script”

RIGATOR_1.3 biped rigging automation

Rigator is highly customizable “Bi-ped rig creation script” which has been used in many projects at Anima/Istanbul. The concept of rig is based on Jason Schleifer’ animator friendly bipedal rig with some additions and some extractions; according to tight deadlined advertisement projects and animators requests. I have started to create this tool one year beforeContinue reading “RIGATOR_1.3 biped rigging automation”

facial rigging with wireDeformers

Because of the blend-shapes have overlapping, non-orthogonal effects i tried toachieve some flexible facial rig via wire deformation. System works like that: *For better control of weights i used geometries controlled by wire tool. *These geometries add to skinned geometry as influence objects. *Also wire curves are skinned with joints for decreasing controller numbers andContinue reading “facial rigging with wireDeformers”

melBot wars

my melBot robots, another old test from 2009. It is realtime RigidBody dynamics triggered by some Expressions. We got two bots whose aim is push the other one out of arena with simple artificial intelligence. Aim is jut educational and having fun! original idea, tuttorials and examples: melbotwars.com