Octopus rigging for featured Movie “Prensesin uykusu”. Dynamics are hair based.
Category Archives: blog
Human Per Minute
Human Per Minute is personal short-movie inspired from Özgür Çağdaş ’s (human machine) scenario. design & realization : Ceyhan Kapusuz Music : Gökhan Terlemez Sound Fx : Gökhan Terlemez / Ozan Kurtuluş
Prensesin Uykusu
Prensesin Uykusu” Break Down Video. It was exiting and tiring 5 months. We have created 10 minutes cg shots with nice team of 15 people. First two months of the movie I rigged nearly forty characters. Most Of the characters were basic biPeds that I could manage to finalize rigging with full coded pipeline. (UsedContinue reading “Prensesin Uykusu”
Don’t Go
A short Movie of Turgut Akaçık which I made the character Rig. Movie has won Annecy 2010 Animation Film Festival Special Distinction Award and Junior Jury Award for a short film winner. http://www.vimeo.com/16089180
Istanbul Monsters
We have joined to last CG _ Chalange “B-Movie” I had worked as character TD also made FX . (click to watch final trailer) These characters are the most fun characters i have ever worked with. It was super fun project with super team. Also I found opportunity to make some animation. İstanbul Monsters, mainContinue reading “Istanbul Monsters”
global,NonLineer deformation
The setUp has prepared for one canceled project. Facial Rigging mainly latice and wire deformer based.
Particle Instancing crowd simulation
RIGATOR_1.3 biped rigging automation
Rigator is highly customizable “Bi-ped rig creation script” which has been used in many projects at Anima/Istanbul. The concept of rig is based on Jason Schleifer’ animator friendly bipedal rig with some additions and some extractions; according to tight deadlined advertisement projects and animators requests. I have started to create this tool one year beforeContinue reading “RIGATOR_1.3 biped rigging automation”
facial rigging with wireDeformers
Because of the blend-shapes have overlapping, non-orthogonal effects i tried toachieve some flexible facial rig via wire deformation. System works like that: *For better control of weights i used geometries controlled by wire tool. *These geometries add to skinned geometry as influence objects. *Also wire curves are skinned with joints for decreasing controller numbers andContinue reading “facial rigging with wireDeformers”
trik-trak
a short animated film that has produced in 48h 3d jam work-shop at International Trick Film Festival Stuttgart. All processes of the film has been created in 48 hours with my colleague Enver.