facial rigging with wireDeformers

Because of the blend-shapes have overlapping, non-orthogonal effects i tried toachieve some flexible facial rig via wire deformation. System works like that: *For better control of weights i used geometries controlled by wire tool. *These geometries add to skinned geometry as influence objects. *Also wire curves are skinned with joints for decreasing controller numbers andContinue reading “facial rigging with wireDeformers”

melBot wars

my melBot robots, another old test from 2009. It is realtime RigidBody dynamics triggered by some Expressions. We got two bots whose aim is push the other one out of arena with simple artificial intelligence. Aim is jut educational and having fun! original idea, tuttorials and examples: melbotwars.com