Because of the blend-shapes have overlapping, non-orthogonal effects i tried toachieve some flexible facial rig via wire deformation. System works like that: *For better control of weights i used geometries controlled by wire tool. *These geometries add to skinned geometry as influence objects. *Also wire curves are skinned with joints for decreasing controller numbers andContinue reading “facial rigging with wireDeformers”
Author Archives: deformanic
trik-trak
a short animated film that has produced in 48h 3d jam work-shop at International Trick Film Festival Stuttgart. All processes of the film has been created in 48 hours with my colleague Enver.
microSet
general test for new short movie. It is 10cm*15 cm small plastiline set. Tried to test some atmospheric and light effects . And Searching for general form and scale.
grapes
realTime Final gather , real time GI.. painting is cool:)
Ceci n’est pas
Digital painting Finally, i could start some digital painting. It is very first one, and absolutely very rookie for now. Hope to improve soon. This one is copied from “Ceci n’est pas une pomme”.
t-rex fake-muscle deformation
An other 1-2 days fast project, there was no time for real muscle system. Used some skin-blendShape deformed and jiggle applied influence geometries. 2010/anima
melBot wars
my melBot robots, another old test from 2009. It is realtime RigidBody dynamics triggered by some Expressions. We got two bots whose aim is push the other one out of arena with simple artificial intelligence. Aim is jut educational and having fun! original idea, tuttorials and examples: melbotwars.com