The setUp has prepared for one canceled project. Facial Rigging mainly latice and wire deformer based.
Tag Archives: maya
Particle Instancing crowd simulation
RIGATOR_1.3 biped rigging automation
Rigator is highly customizable “Bi-ped rig creation script” which has been used in many projects at Anima/Istanbul. The concept of rig is based on Jason Schleifer’ animator friendly bipedal rig with some additions and some extractions; according to tight deadlined advertisement projects and animators requests. I have started to create this tool one year beforeContinue reading “RIGATOR_1.3 biped rigging automation”
facial rigging with wireDeformers
Because of the blend-shapes have overlapping, non-orthogonal effects i tried toachieve some flexible facial rig via wire deformation. System works like that: *For better control of weights i used geometries controlled by wire tool. *These geometries add to skinned geometry as influence objects. *Also wire curves are skinned with joints for decreasing controller numbers andContinue reading “facial rigging with wireDeformers”
t-rex fake-muscle deformation
An other 1-2 days fast project, there was no time for real muscle system. Used some skin-blendShape deformed and jiggle applied influence geometries. 2010/anima