The MUSCLE & FLESH SETUP is a versatile toolset designed to create realistic flesh and muscle simulations. I started to develop it inside Maya ,and by time all cfx part is transfered to houdini. Tool combines dynamic muscle anatomy, FEM simulations, surface dynamics, skin sliding, and wrinkle simulations to deliver lifelike muscle and flesh motion.Continue reading “MUSCLE & FLESH SETUP”
Tag Archives: creature
Feather Creator
After couple of bird rigging projects i prepared wing & feather automation tool. It seems like most of the birds have same pattern of feather segments with variation on number of feathers in these segments. Intro ck_featherCreate_1.1: ck_featherCreate is maya rigging tool for wing and feather automation. How to install: copy scripts to >Continue reading “Feather Creator”
Octopus rigging
Octopus rigging for featured Movie “Prensesin uykusu”. Dynamics are hair based.
t-rex fake-muscle deformation
An other 1-2 days fast project, there was no time for real muscle system. Used some skin-blendShape deformed and jiggle applied influence geometries. 2010/anima