Biped Auto Rigger Maya

Automated Biped Rigging Tool
Built between 2008 and 2012, this biped rigging tool was my go-to solution for fast-paced commercial projects, helping rig around 200 characters along the way. It focused on simplicity and animator-friendly controls, making it easier to get characters production-ready without slowing down the workflow. I’ve been planning to make the tool public for a while now, but the code isn’t quite in the best shape. Hopefully, I’ll find the time to clean it up and maybe even convert it to Python.

Key Features

  • FK & IK Torso Control:
  • Independent Chest and Hip Transform Control: Allows animators to isolate movements
  • Upper & Lower Arm Twist: Smooth and natural arm twisting
  • Elbow Weighted Snap: Ensures elbow positioning stays consistent
  • IK Weighted Stretch:
  • Fingers Individual and Global Control: Offers detailed finger control with a global option for quicker adjustments.
  • IK & FK Legs: Streamlined control for leg animation, catering to varied production needs.
  • IK-FK Snapping: snapping between IK and FK modes to save animators valuable time.
  • Neck & Head Transform Master Control:

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