Procedural Volumetric Shader HLSL

This shader is developed to create procedural volumetric effects using HLSL. It simulates the effect of wind on a texture by blending two different wind directions and speeds. The shader dynamically alters the texture’s appearance based on time, local position, and various parameters to achieve a realistic wind-blown effect. REF: local volumetric fog by BenContinue reading “Procedural Volumetric Shader HLSL”