
My professional career began in 2006, focusing on 2D and 3D visual artistry. I started as a generalist artist and later specialized in character setups and FX. Since 2016, I’ve had the privilege of working as Lead FX and Lead CFX at renowned VFX studios like DNEG and Framestore, contributing to blockbuster films such as Dune 1 & 2, Venom 1 & 2, Shazam, and Pacific Rim. My role involved crafting setups, designing looks, and guiding teams with technical and artistic expertise.
Alongside my VFX career, I’ve been creating stylized games as a solo indie developer using Unreal Engine and Unity, completing three games—one published and another in progress. I’m also passionate about software development, having worked on Python-based trading algorithms and real-time shader projects, combining my technical and creative strengths.
ceyhankapusuz@gmail.com