Sand storms (Dune & Dune Part Two )
- Procedural volume generation
- Sand storm Solver:
- Particle-based solver, creates and align forces to the sandstorm surface, then updated both surface and topological forces affecting point positions during the shot
- Internal volume is deformed by points, Inner movement of the sandstorm is harmonised with the evolution of the outer shell.
- Secondary simulation layers to give the storm more breakup and motion variations.
- Falling elements
- Sandstorm ground interaction
- Dynamic trails
- Interactive layer for sandstorm-worm & sandstorm-environment interactions
Water & Mist Sim (Dune & PacificRim)
- Primary Elements
- Distributed tank sim
- Procedural wave and disturbance generator on interaction.
- Secondary Elements
- Procedural water sourcing mask & emission decay.
- Fountain and sheeting water elements
- Drag based water dispersing into secondary elements
- Secondary white water and mist elements
- Wetmap generation
- Improved setups for wetmap generation.
- Areas exposed to water are emitted particles, and simulated on flatten Uv space.
- Particles converted to surface and rendered on Uv space , Used as wet map textures.
Building procedural animation & transformation
- Building procedural animation & transformation
- Rooftop transformation
- Buildings assembly
Venom & Carnage seperation & transformation Fx
- Procedural transformation fx
- interconnected web structure
- vein structure and growth on contact area
- grain sim
- cloth sim
- procedural liquid flow
- flip sim
- wetmap generation on contact
Destruction



- Anti gravity explosion, Road destruction (Infinite 2021)
- road destruction, primary RBD sim
- Secondary debris dust and grain sim
- Explosion & fire sim
- Helicopter Destruction (Fighter 2024)
- Metal deformation and tearing
- primary RBD sim
- Secondary ground interaction , dust and debris sim
- Explosision & fire sim
- Ground collision & Vehicle destruction (Pacific Rim)
- Robot ground interactions
- Vehicle destruction
- Metal deformation and tearing
- Primary RBD sim
- Secondary ground interaction , dust and debris sim






